Friday, 24 August 2012

Reflections : Guild Wars 2

It has been a few months since I decided that I will be writing reviews on games and animation, but some things have gotten in my way since then. So now with some spare time in my hand I'm ready to give my first short review. And since this is my first ever review of something, I hope the readers will go easy on me and point out mistakes and ways to improve.

A few weeks ago, I had the time and opportunity to participate in the last beta weekend of Guild Wars 2 and I had a great time playing it. So I'll be doing a review based on my first hand experience in Guild Wars 2, a highly anticipated MMORPG being in development for years. And what a better time to review it since it launches in less than 24 hours to those who had pre-purchased it. Being an avid MMORPG fan since I first saw Everquest many years ago, I've been on a constant lookout for an MMORPG which will give me a sense of belonging. And so far I've tried many MMORPG's including World of Warcraft and they've all failed to give me that feeling. Will Guild Wars 2 be what I am looking for? That, I do not know yet. But here are some of my thoughts on Guild Wars 2.


The first thing to be aware of is that the questing system is different from most other games. While there are tasks for players to do most of the questing comes from dynamic events that will change and evolve depending on how the players deal with it. While this system is not entirely new, since it has been done in Warhammer Online, this is the first time where most of the questing comes from it. The world is filled with these dynamic events and you walk around the world not expecting when these events will happen and completing them will lead to more and more events to the point that you don't even know if more events are going to chain from the current event that you have done or if it is finally over. Then there is the personal story quests, where it plays out similar to a normal RPG, with you progressing your character's story, entering instanced areas with scripted events.

One other thing that I'd like to point out about the game is the scale of the world. The first time I logged in and looked at the map I went “Wow the map is huge”. The world is one huge chuck of land just waiting to be explored. The areas of the game is huge, there is a lot of places to explore around the map. Even the city is huge, it took me hours to explore every corner of the city. And for the first time in an MMORPG, exploring the map actually feels rewarding, thanks to the Vista's which will trigger a short scene of the surrounding area, similar to that of Assassin's Creed. There is also areas around the map where we can get additional skill points, however to reach there we have to go through certain jumping puzzles. This adds a nice touch to those that like to explore maps like I do.

Like most modern MMORPG's, there is a whole bunch of gathering and crafting professions. In Guild Wars 2 you can equip 3 of the gathering tools which will allow you to collect certain materials. Best thing is the nodes for the material can be shared between players so there is no rushing or camping for a node to respawn or things like that. As for professions, it is quite easy to level up without really craft grinding. There are recipes that can be discovered, and they are quite easily discovered once you know how it goes. Each new discovery of a recipe gives a huge bonus to your crafting level and there is a lot of recipes to be discovered so crafting is not really a pain in the ass to level up like most other games. Materials for crafting can be bought in the auction house or can be found quite easily from salvageable loot dropped by enemies. Like in the first Guild Wars, these salvageable items can be salvaged by using a salvage kit turning them into useful crafting materials.

Combat in Guild Wars 2 has a very different feel from most other MMORPG's. In most MMORPG's a solo player can usually handle one or two enemies at the same time without being overwhelmed. While that is almost the same in Guild Wars 2 it certainly does not feel that way as you can dodge attacks and cast spells while moving, allowing you to take down multiple targets with ease if done properly. But still, if you are outnumbered you'll get taken out in no time. When you first lose all your HP you go into a downed state where you can still damage enemies and call for help. If you managed to kill an enemy while in a downed state you are immediately brought back up with some HP. The beauty of the combat in Guild Wars 2 is that combat is meant to be fought with multiple enemies and players from all directions, making the battlefield chaotic. There will be players helping out one another since there is no such thing as kill stealing. One thing about the dodge is that you can dodge incoming heavy damage enemy attacks, but with so many things happening in the battlefield, you are bound to take damage from other sources as well. There is no way of coming out of a battle untouched.

Although I did not manage to do any PvP, from what I heard from my friends, the World vs World vs World(WvWvW) is one heck of a fun and messy fight with hundreds of players fighting it out in a few instanced maps. Although I did not manage to experience the dungeons but from videos I've seen, it's definitely something that I am looking forward to enjoying with my friends, especially since there is no holy trinity(Tank,DPS and Heal). Leveling up on the other hand, doesn't take long and the amount of experience required to level up doesn't increase too much per level. Higher level characters are scaled down to appropriate levels according to areas, so your character isn't overpowered at areas and you can still enjoy the game with lower level friends. One of my only complain so far in the game is that the menu for inventory and character spread could be less cluttered around the screen as it takes up too much space if I were to open those two tabs at once.

Guild Wars 2 is definitely something to be experienced. Of course many of its ideas may not be original, but it is a game that has done the most changes to the standard MMORPG gameplay, while many others are still sticking to the World of Warcraft system, taking very little risks and changing one or two gameplay mechanics at a time. If you are a MMORPG fan, Guild Wars 2 is definitely something that you do not want to miss out on.

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